Importance of Game in Digital World
A gamer is a hobbyist or individual that enjoys playing various types of digital or online games.
According to the “Digital in 2020” report of We Are Social, there are 4.54 billion internet users worldwide or 59 percent of the total population. These users spend an average of 6 hours and 43 minutes on the Internet and 1 hour and 10 minutes this is playing games.
When we look at the game playing statistics of users between the ages of Z–X genre, it can be seen that the games played on smartphones are higher than the use of laptop/desktop. Looking at these statistics published by World Internet Usage -Gaming Statistics published by World Internet Usage -Gaming Statistics, it can be seen that the future of gaming computers is not very bright and the market share of mobile game manufacturers will gradually increase.
.The game industry grew 9.3 in the world
.Game playtimes increased by 30 percent
- The mobile games’ revenue was expected to hit $76.7 billion by the end of 2020.
According to Sensortower intelligence reports, player expenditure on mobile Strategy games in the United States increased by 23.5 percent to $4.2 billion in the last year.
In terms of downloads, Strategy games saw a 3.6 percent gain in the past year, with 145.4 million installs. The Pokémon Company’s Pokémon Unite, a MOBA game, was the most popular, with 8.3 million downloads. The second one, the Strategy title for U.S. downloads over the past year was Top War from Topwar Studio, while the State of Survival ranked 3 rd.
.Mobile games will account for 66 percent of App Store revenue in 2020. (SensorTower)
.Non-gaming apps are expected to account for 58 percent of App Store revenue by 2025. (SensorTower)
.83% of Google Play’s revenue in 2020 came from mobile games. Current predictions tell us that number will go down by 12% by 2025. (SensorTower)
.User penetration will be 23.9% in 2021 and is expected to hit 28.5% by 2025. (Statista)
.In global comparison, most revenue will be generated in China in 2021. (Statista)
Let‘s look at the market size of game genres; If we compare the two terms of the season, it can be stated that download of the Strategy of Game option is the only increasing part of these genres. The other will decrease according to one year ago. But Revenue change will be an upside except for the party genre of the game.
If we look at the revenue share acc. the download, the shining part of the comparison is RPG. RPG has more revenue share against the less downloaded percentage.
After the results, of gamers who consider themselves to be center, 70% are men. Center gamers are characterized as those who concur that gaming is an imperative portion of their life, that spend a critical sum of their free time gaming and appreciate playing against or with others. It is obvious that the percentage of male users is higher than Female users and the Z genre is the biggest share of the pie of the total user.
Mobile games have become a part of our daily activity, offering fun to millions. People spend their time playing games and playing games helps people keep up mental health. Studies have shown that playing mobile games increases the ability to memorize, decisions making and more.